Archive for the 'News' Category

Making Video Games is proud to present the latest version of the Career Course, still designed to get beginners into the indie game creation career and updated with the latest strategies…

And now comes with software that will set up game products you can use in on day one!

That’s a big step forward as it is critical to succeed to have your first game product ready as quickly as possible.

It is like taking the first step on the way up a staircase.  The quicker, the better!

Read more…

Hi everyone,

Just a quick word to announce that the 5 Hilarious Games!  package is available for download!

If at least one of these doesn’t get you rolling on the floor…  :)

Note that there is a wee bit of somewhat mature content so this isn’t for kids!

Just updated:  Now it’s 100% PG rated.  There are way too many kids in my newsletter (lol).

Click here to download, and have fun!

Lots of new things coming up.  I’m picking up speed :))  RSS or newsletter!

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Much of the knowledge I acquired with Game Maker comes from…  Making a game!  I have many development plans for Swords and Sorcery in the future, and many ideas to launch new projects.

Creating games on your free time isn’t necessarily a fast process, so new posts to this blog won’t always be quick in coming (although I’ve been known to have spurts of inspiration) :)

Downloading and playing Swords and Sorcery is the best way to make some sense of the posts already here, and probably a good deal of the future ones as well.

Click here to read more about Swords and Sorcery.

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Making a text / keyboard menu

This tutorial allows you to create a text / keyboard menu. This is the technique used in swords and sorcery to have the user select options using the keyboard.I didn’t want players to use the mouse in that game to add to the « oldie » effect.Click here to read this tutorial.

Loops and ArraysWhen I read here and there it seems that loops freak people out. They shouldn’t. Running a loop in your game is actually quite simple.Actually they make things a lot simpler and can save you lots of time.Let’s take for example an automapping feature (yes, like the one in Swords and Sorcery) Click here to read this tutorial.

Game Maker basic commands (if statement).  Once you’ve understood :

- GM is event based,

- How to launch the first event,

- Associating actions to events 

You can launch your scripts (select an object and the control tab to the right, scripts are in the code section under questions and others) and not end up asking yourself why there’s just a blank screen. You’re ready to try some basic coding.

The point of this tutorial is to teach you how the most basic work. Later tutorials will apply basics to concrete examples.

If :

This command’s basic articulation is as follows :

If something is true

Do this

An if command can litterally contain pages of code. Something is true can actually be a combination of many things.

Click here to read the entire if Statement tutorial.

Introduction to Game Maker – Events and actions.

The idea of this post is to give you a quick introduction to Game Maker’s founding principle: how the overall “game loop” runs. Details on components such as sprites will be easier to understand once this is. (You’ll find the latest version of GM on www.yoyogames.com BTW).

Read this introductory course here.

Makingvideogames.com has been around for a while now, and in a continuing effort to share game creation and learn more myself each day, I am starting my very own weblog!

First I’ll be playing around with the features, then you’ll start seeing new articles on past and upcoming games, and on how you can easily learn to make your own hit titles!

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