Archive for February, 2008

Loops and ArraysWhen I read here and there it seems that loops freak people out. They shouldn’t. Running a loop in your game is actually quite simple.Actually they make things a lot simpler and can save you lots of time.Let’s take for example an automapping feature (yes, like the one in Swords and Sorcery) Click here to read this tutorial.

Game Maker basic commands (if statement).  Once you’ve understood :

- GM is event based,

- How to launch the first event,

- Associating actions to events 

You can launch your scripts (select an object and the control tab to the right, scripts are in the code section under questions and others) and not end up asking yourself why there’s just a blank screen. You’re ready to try some basic coding.

The point of this tutorial is to teach you how the most basic work. Later tutorials will apply basics to concrete examples.

If :

This command’s basic articulation is as follows :

If something is true

Do this

An if command can litterally contain pages of code. Something is true can actually be a combination of many things.

Click here to read the entire if Statement tutorial.

Introduction to Game Maker – Events and actions.

The idea of this post is to give you a quick introduction to Game Maker’s founding principle: how the overall “game loop” runs. Details on components such as sprites will be easier to understand once this is. (You’ll find the latest version of GM on www.yoyogames.com BTW).

Read this introductory course here.

Makingvideogames.com has been around for a while now, and in a continuing effort to share game creation and learn more myself each day, I am starting my very own weblog!

First I’ll be playing around with the features, then you’ll start seeing new articles on past and upcoming games, and on how you can easily learn to make your own hit titles!

<